--------------- --- Mage v1 --- --------------- ************* *** Start *** ************* Dagger - uses 1 hand; pay 1 action: 1 damage, 1 range, melee type ******************** *** Magic Levels *** ******************** 0g Magic Level 0 - 8 MP; 2 Power 10g Magic Level 1 - 12 MP; 3 Power 15g Magic Level 2 - 16 MP; 4 Power 30g Magic Level 3 - 20 MP; 5 Power 50g Magic Level 4 - 30 MP; 6 Power ************** *** Spells *** ************** 3g Zap - pay 1 action, 1 MP: Power damage, infinity range, energy type 5g Feild - pay 1 MP: any time, infinite range LOS, until the end of your next turn the next 5 damage that target character takes is prevented, may not target yourself 10g Fireball - pay 1 action, 3 MP: Power + 2 damage 1 push back, Power damage 1 push back at 1 radius, 1/2 * Power damage (round down) at 2 radius, infinite range, explosive type, fire type 13g Lightning Bolt - pay 1 action, 2 MP: choose a space, that space takes Power electric damage 4g Sheild - pay 1 MP: any time, all damage to you from ballistic attacks this turn is reduced to zero 10g Blast Jacket - pay 2 MP: all damage to target character from explosive attacks and range/radius from the target of the attack is reduced to zero until the end of the turn, this may target yourself or any other character on the board of your choice 11g Firestorm - pay 1 MP: once this turn and during each of your next 2 turns choose 2 spaces randomly to take 2 * Power damage, Power damage at 1 radius, Power damage at 2 radius (no blast shadow), all gold on those 2 spaces is destroyed, this may damage downed characters, fire type 15g Quick - pay 1 MP: gain 1 action, you may use this ability only during your turn and only up to 3 times per turn 15g Teleport - pay 2 MP: teleport to a random space 5g Speedy Move - pay 1/2 action, 1 MP: move 1 space 15g Levitate - pay 2 MP: until the end of your next turn you are considered to be levitating, until the end of the turn you may spend 1 action to move 2 spaces 12g Slow World - pay 1 MP: until the beginning of your turn after your next turn characters may not move more than one space per turn 10g Soulsap - pay 2 MP: you may use this ability only when you kill a character and only once each time you kill a character, gain 1 max MP and starting MP permanently, this may not be countered; prerequisite: Magic Level 4 ************* *** Wands *** ************* wands are items 14g Buzz Wand - uses 1 hand; gain 1 Power; pay 1 action, 1 MP: Power + 2 damage, 6 range, electric type 12g Wand of Amplification - uses 1 hand; pay 1 action, 2 MP: 8 range, target character may make one attack any time during this turn using actions and similar resources from that character's previous turn, this attack deals Power + 1 additional damage 13g Wand of Invisibility - uses 1 hand; pay 1 action, 2 MP: 4 range, target character is now invisible 80g Wand of Death - uses 2 hands; use 1 turn, pay 3 MP: infinity range LOS, kill target character; halve your HP (takes effect after wizard's cap); ************* *** Items *** ************* 35g Cloak of Invisibility - pay 4 MP: you are now invisible 20g Wizard's Cap - gain 15 max. and starting MP; reduce your max and starting HP to 2 after other effects except wand of death; lose 1 Power; 4g Spell Book - you may transfer any spells you want to or from your spell book between levels, the same spell may not be both in and out of your spell book, you may and may only cast spells in your spell book with spell book MP, you have 10 spell book max and starting MP, at the beginning of each of your turns you gain 1 spell book MP; prerequisite: Magic Level 3